- ~Paradox~ wrote:
- Some things you may question but I'll explain. It's pretty fast and I've had no problems so far. It needs some work.
MONSTERS: 24
x3 BlazeWing Butterfly
x1 Chithonian Emperor Dragon(will explain)
x2 Dark Valkyria
x2 Evocator Chevalier
x2 Featherizer(EXCELLENT for dumping a drawing)
x2 Future Samurai
x2 Gemini Solider
x1 Gemini Summoner(I'm keeping him)
x2 Knight of the Red Lotus
x2 Phoenix Gearfried
x1 Plague Spreader Zombie
x1 Tune Magician(I'm thinking about keeping him)
Spells:17
x1 Big Bang Shot
x2 Dragons Mirror
x1 Foolish Burials
x1 Future Fusion
x2 Gemini Spark
x1 Heavy Storm
x1 Herculean Power
x1 Mage Power
x1 MST
x1 Reinforcement of the Army
x3 Supervise
x1 United we Stand
TRAPS:5
x1\2 Birthright
x1 Call of the Haunted
x1 Return from the Different Dimension
x1 Mirror Force
x1 Solemn Judgement
Extra Deck:15
x2 Super Alloy Beast
x2 Black Brutdrago
x1 Black Rose
x1 Brionac
x1 Dark End Dragon
x1 Flamvell Uruquizas
x1 Goyo
x1 Mist Wurm
x1 Red Dragon Archfiend
x1 Stardust
x1 Thought Ruler
x1 Trishula
x1 X-Saber Urbellum
I've thought about Arms Hole/Hidden armory and some other cards. Chithnian hits twice and it's a beat stick. I only run one because one is good. Featherizer...nuff said. Blazewing is 2pro. Supervise too. Tune magician is a beatstick with tuning when gemini'd. Gemini booster is mostly for monsters without 1800 points. Please R/F. Thank you!
~Paradox~
EDIT: Deck Updated
Hmm. If it's a full based Gemini deck, you can main-deck 3 Gemini Sparks. Gigaplant works with Blazewing Butterfly's effect to bring back another Gemini from the grave. You can run 3 Featherizer in my opinion along with Apprentice Magician.
Traps look good in my view so yeah.
That's what I can give you for now.
For spells, you don't need to run equip effects to really use Evocater's effect. You can replace them with Arm's Hole and equip it to a Gemini. Arms Hole also takes equips from the grave so you can grab back Supervise and such.