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Shambles
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PostSubject: Gadget build   Sat Oct 01, 2011 11:42 pm

Beside the three Gadget's what other cards should go into this deck was thinking of making it more a fusion style instead of a synchro since I've seen they tune well with genex types. But any pointers would be nice so Thanks your pal SHambles
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dayvividnerdvillage
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PostSubject: Re: Gadget build   Sat Oct 01, 2011 11:48 pm

Gadget built are mainly about Hand advantages.

There are Oppression Gadgets (which is basically negates Special summons at all cost).

Gadgets 2006 (focus on Power advantages and lots of traps)

Cyber Dragon Gadget (with fusions and Chimerach)

Machina Gadgets (with Machina Gearframe and other high powered machines)

Tengu gadgets (which is the abuse of using tengu)

TG gadgets (with tech genius)

The key to a successful gadget deck is the minimum of 15 monster cards and the maximum of 17 monster cards. and all gadget decks except gadget 2006 must have only 2x copies of each gadgets. Your traps varies on how you built your deck, and so are your spells.


Last edited by dayvividnerdvillage on Sun Oct 02, 2011 1:53 pm; edited 1 time in total
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Shambles
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PostSubject: Re: Gadget build   Sun Oct 02, 2011 5:05 am

Intresting I'm only asking because as of right now I only play the ds game but am strongly considering to start playing the card game or missing with them on duelist network
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dayvividnerdvillage
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PostSubject: Re: Gadget build   Sun Oct 02, 2011 1:52 pm

no wonder, but of course the DS doesn't have some cards at the moment. Like Tengu, and T.G.


Last edited by dayvividnerdvillage on Sun Oct 02, 2011 6:13 pm; edited 1 time in total
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PostSubject: Re: Gadget build   Sun Oct 02, 2011 5:50 pm

dayvividnerdvillage wrote:
no wonder, but of course the DS doesn't have some cards at the moment. Like Tengu, and T.G.

And they don't come with TCG exclusivs such as Tengu and Tour Guide.
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Sizzle Fish
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PostSubject: Re: Gadget build   Sun Oct 02, 2011 10:31 pm

Hmm you could add in some Fortess's and Cyber Dragons for fusing. Though they are mostly sided for other Machine decks.

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Shambles
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PostSubject: Re: Gadget build   Tue Oct 04, 2011 2:35 am

Yea I put in end dragon and double cyber but only put in too poly cards since most of my fusions come off of the y,x and z cards but was just missing around with it as for fun sakes and just trying out new things so thanks for the info.
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PostSubject: Re: Gadget build   Tue Oct 04, 2011 5:36 pm

Shambles wrote:
Yea I put in end dragon and double cyber but only put in too poly cards since most of my fusions come off of the y,x and z cards but was just missing around with it as for fun sakes and just trying out new things so thanks for the info.
What poly cards are you using?

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Shambles
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PostSubject: Re: Gadget build   Tue Oct 04, 2011 10:38 pm

Just polymaterization since I don't really need to use like overload or insta fusion or like any of those other newer fusions card. So just keeping it simple, and this neck is just for fun and to test out stuff but If I was to go more iunto fusions I am thinking about building me an E-hero deck
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PostSubject: Re: Gadget build   Fri Oct 07, 2011 5:10 pm

Shambles wrote:
Just polymaterization since I don't really need to use like overload or insta fusion or like any of those other newer fusions card. So just keeping it simple, and this neck is just for fun and to test out stuff but If I was to go more iunto fusions I am thinking about building me an E-hero deck
Do you have Future Fusion though?

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PostSubject: Re: Gadget build   Sat Oct 08, 2011 8:44 pm

Yea but I have a hard time keeping it out for the two turns or as soon as it comes it just gets removed vile bottomless trap or judgement's or warning so it hard to read when to take the chance to attempt it.
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PostSubject: Re: Gadget build   Sat Oct 08, 2011 9:12 pm

Any one who depends on a single cards to build a deck already lost before the duel even began. Each and every cards must value the same weight on a drawn hand. That's why Synchro summoned was created because in the past you would have soo many great decks but lots of dead draws. Then they created XYZ because sometimes the field may be left lifeless of move.

2004 to 2008.

Special summon ATK.

2008 to 2011.

Synchro summon ATK, destroy ends.

2011 +

XYZ Summon, ATK, Opponent's turn activate. Or Summon and destroy.

The game you knew has changed drastically, and you got to adapt to the changes.

Decks like E-Heroes doesn't have much values anymore, if they cant Synchro. Fusion wastes hands, unless you can somehow get the materials back.

Think of it this way, if you depend on one monster, have many ways to bring it out with at least 15% of your deck's strategy. Not until you can do that, you will never win a single duel because everyone can stop a Special summon monster from every single deck, and no matter how great that monster is, it won't last a turn so you might as well make a use out of it the turn you summoned it.
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PostSubject: Re: Gadget build   Sun Oct 09, 2011 6:39 am

dayvividnerdvillage wrote:
Any one who depends on a single cards to build a deck already lost before the duel even began. Each and every cards must value the same weight on a drawn hand. That's why Synchro summoned was created because in the past you would have soo many great decks but lots of dead draws. Then they created XYZ because sometimes the field may be left lifeless of move.

2004 to 2008.

Special summon ATK.

2008 to 2011.

Synchro summon ATK, destroy ends.

2011 +

XYZ Summon, ATK, Opponent's turn activate. Or Summon and destroy.

The game you knew has changed drastically, and you got to adapt to the changes.

Decks like E-Heroes doesn't have much values anymore, if they cant Synchro. Fusion wastes hands, unless you can somehow get the materials back.

Think of it this way, if you depend on one monster, have many ways to bring it out with at least 15% of your deck's strategy. Not until you can do that, you will never win a single duel because everyone can stop a Special summon monster from every single deck, and no matter how great that monster is, it won't last a turn so you might as well make a use out of it the turn you summoned it.
How can that be? My Hero deck is still good and one of the best decks there.
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PostSubject: Re: Gadget build   Sun Oct 09, 2011 7:30 am

That's true and I don't depend on just one card it's as I said I just came up with this build just to play around and not even planning on using it against other people.
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PostSubject: Re: Gadget build   Sun Oct 09, 2011 1:29 pm

Geolight wrote:

How can that be? My Hero deck is still good and one of the best decks there.

Think of it this way lol, anyone who sees a face up Stratos will never ATK it with a higher power. Most likely they think 2 things. "He's running a Gemini deck" or "he has Super Polymerization".

This is my updated hero deck to the now meta. Similar as a Dragunity deck.

2x Cyber Dragon
1x D.D. Warrior Lady
2x Effect Veiler
3x Elemental Hero Neos Alius
1x Elemental Hero Stratos
1x Elemental Hero Voltic
1x Honest
1x Morphing Jar
2x Snowman Eater
2x Thunder King Rai-Oh

1x Dark Hole
2x E - Emergency Call
3x Fusion Gate
1x Future Fusion
3x Gemini Spark
1x Heavy Storm
1x Miracle Fusion
1x Monster Reborn
2x Mystical Space Typhoon
1x Reinforcement of the Army
2x Super Polymerization
3x Terraforming

1x Hero Blast
1x Royal Decree
1x Trap Stun

2x Elemental Hero Absolute Zero
1x Elemental Hero Gaia
1x Elemental Hero Great Tornado
1x Elemental Hero Neos Knight
1x Elemental Hero Nova Master
3x Elemental Hero The Shining
1x Ally of Justice Catastor
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Scrap Dragon
1x Stardust Dragon
1x Trishula, Dragon of the Ice barrier

VS

2x Elemental Hero Sparkman
1x Card Trooper
3x Cyber Valley
1x Elemental Hero Bladedge
1x Elemental Hero Necroshade
1x Elemental Hero Prisma
1x Elemental Hero Stratos
1x Elemental Hero Wildheart
1x Elemental Hero Woodsman
2x King of the Swamp
1x Morphing Jar
1x Sangan

2x E - Emergency Call
1x Future Fusion
1x Heavy Storm
2x Miracle Fusion
3x Mystical Space Typhoon
2x Parallel World Fusion
2x Polymerization
1x Pot of Avarice
1x Reinforcement of the Army

1x Call of the Haunted
3x Reckless Greed
1x Solemn Judgment
2x Solemn Warning
1x Starlight Road
1x Torrential Tribute

2x Elemental Hero Absolute Zero
2x Elemental Hero Darkbright
1x Elemental Hero Necroid Shaman
2x Elemental Hero Plasma Vice
2x Elemental Hero Shining Flare Wingman
1x Elemental Hero Shining Phoenix Enforcer
1x Elemental Hero The Shining
2x Elemental Hero Thunder Giant
1x Elemental Hero Wildedge
1x Stardust Dragon

Deck One has possibly to both Synchro summon and Fusion summon. Deck two only fuse, and wastes hands. Even though deck 2 has a High Ratio of OTK, most likely if the player drew 2 or more Recless Greed and the opponent goes on so so on monsters and no Heavy traps like Torrential, Warnings, Mirror Force etc.

Deck one also has back up fusion because the whole strategy is focused on Fusion Gate with Stratos and any Random Lights to get Elemental Hero The Shining. Then if it's destroyed you get 1-Up getting an extra card and you may draw a different card other than monster the next turn, while deck two only focuses on ATK, special summoned. If a card is used as Materials in deck 2 they are gone, and the player has to either wait for Miracle Fusion, and sometimes it's dead draw when Drawing Parallel World Fusion because they have to remove things from play first. And wait before activating it because obviously activating Miracle fusion count as a Special Summon.

So likely deck 2 will take 3 or more turns before playing any heavy cards and when facing aggressive players, they start ATK you with Tengu, even XYZ and Synchro summon Steel Roach to prevent you special summoned.

This is what I meant of a E-Hero deck not having values anymore. Both decks are equally build and deck 2 has a nice balance hero fusion with Sparkman and Wildheart theme, but facing people that knows how to duel, they will all run top decks. Lightsworn, Fairy Hyperion, Synchro Monster, X-Sabers, Gadgets (this deck get better now XYZ is available), ETC. You wont stand a chance because the strategy you used to use died ages ago. You may win on very bad hand circumstances, but I guaranteed you, you will be staring at your cards while your opponent make his moves.


Last edited by dayvividnerdvillage on Mon Oct 10, 2011 12:08 am; edited 2 times in total
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PostSubject: Re: Gadget build   Sun Oct 09, 2011 6:19 pm

Shambles wrote:
Yea but I have a hard time keeping it out for the two turns or as soon as it comes it just gets removed vile bottomless trap or judgement's or warning so it hard to read when to take the chance to attempt it.
Future Fusion is still worth it most of the time.

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PostSubject: Re: Gadget build   Mon Oct 10, 2011 4:30 am

I used to run Oppression Gadgets back then, it was pretty awesome. People complained to me because I used too many traps... =( The great thing bout gadgets is that they avoid Bottomlesses, and idk how they fare today. :/

It was either that, or I run Anti-Meta that uses Wanghu. So long I didn't played...

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PostSubject: Re: Gadget build   Mon Oct 10, 2011 5:11 pm

Gadgets still have many other competitive variants today.
You could try some of those. (:

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PostSubject: Re: Gadget build   Tue Oct 11, 2011 1:29 am

That is true and there are not of uses they have it just depends on the play style of the user using them. So I feel that there are so many different uses for them that it is just on how do you feel about them.
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PostSubject: Re: Gadget build   Tue Oct 11, 2011 1:45 am

you lost me on "uses" Sad
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PostSubject: Re: Gadget build   Tue Oct 11, 2011 5:08 pm

What do you mean David?

Didn't lose me.

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PostSubject: Re: Gadget build   Tue Oct 18, 2011 6:29 am

Lots of ways to play using them in different styles of decks?
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PostSubject: Re: Gadget build   Tue Oct 18, 2011 5:18 pm

Think so

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