- Gaianex wrote:
- Well i need some help making this deck for the World Championship 2010 game so her it is
Monsters = 22
1x Koa’ki Meiru Maximus
1x Koa’ki Meiru Valafar
1x Koa’ki Meiru Rooklord
2x Koa’ki Meiru Powerhand
2x Koa’ki Meiru Boulder
2x Koa’ki Meiru Ice
2x Koa’ki Meiru Guardian
2x Koa’ki Meiru Doom
1x Koa’ki Meiru Hydro Barrier
2x Koa’ki Meiru Crusader
2x Koa’ki Meiru Speeder
2x Koa’ki Meiru Tornado
2x Koa’ki Meiru Urnight
Spells = 22
3x Iron Core Armor
2x Core Compression
2x iron Core Immediate Disposal
3x Iron Core of Koa’ki Meiru
2x urgent Synthesis
2x Core Blaster
2x Iron Core Specimen Lab
2x Nega –Ton Corepanel
2x Core Blast
2x Core Transport Unit
Trap Cards = 9
2x Reckoned Power
2x Automatic Laser
2x Core Reinforcement
3x Iron Core Luster
So you can add or remove any cards if needed. Thank You!
Alright then Gaia. Had to write down a ton of stuff here but here's what I've come up with.
Most of your deck relies you to only have Iron Core in your hand. Also, your running quite a bit of unnecessary cards as well too.
For speed of the deck, it's best to make a deck with at least 40-42 cards depending on the type of deck it is.
So far, here's what I've come up with.
Monsters: 20
Beast King Barbaros x 3
Koa'ki Meiru Maximus x 2
Koa'ki Meiru Crusader x 2
Koa'ki Meiru Guardian x 2
Koa'ki Meiru Powerhand x 2
Koa'ki Meiru Boulder x 3
Koa'ki Meiru Urnight x 3
Koa'ki Meiru Valafar x 2
Neo-Spacian Ground Mole
Spells: 12
Brain Control
Cold Wave
Heavy Storm
Iron Core of Koa'ki Meiru x 3
Trade-In x 3
Urgent Synthesis x 3
Traps: 8
Iron Core Luster/ Solemn Judgement
Call of the Haunted
Core Reinforcement x 3
Magical Hats
Mirror Force
Torrential Tribute
This is kinda what I've come up with but if you look at it carefully, you'll see how it works. If not then I'll explain it below.
Use Magical Hats on a Koaki Meiru monster and select two Iron Cores (also works for Geartown situations but yeah), they go to the grave.
Use Urnknight's effect to bring out Crusader and have him destroy a monster or such.
Crusader is in to negate effects along with Neo-Ground Mole.
Core Transport Unit isn't in the game so I threw in Trade in for the Draw power and you can use Core Reinforcement to bring them back.
It's pretty much explanatory. Try it out and tell me how it works out. I only just made it so I haven't really given it any true true testing.