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 Veil returns.... with a Revamp ;3

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Veil Miyamoto
Veil Miyamoto

Male Number of posts : 29
Age : 23
5Ds WC 2011 FC : 4812 5068 0314
Date Joined : 2009-08-08

PostSubject: Veil returns.... with a Revamp ;3   Tue May 11, 2010 9:17 pm

LOL @ my absences o.o.. well aside from that I've recently come out of... nvm...

anyway I've gone back to my hobby league, checked on ym YCM accoutn and revamped a few of my cards from the ETNVL Series so here they are :3

Next Card Be so Broken -


"Enchanty Cleo - Playful Mischief" - If you control 2 or more fairy-type monsters, you can Special Summon this card from your Deck or graveyard. By paying 1200 life points, you may return this card and up to 2 other monsters you control to your Deck to Special Summon as many "Enchanty" monsters from your Deck or Graveyard equal to the number of monsters returned to your Deck by this effect. You can only control 1 "Enchanty Cleo - Playful Mischief".

"Enchanty Krelias - Soaring Lights" - 1 "Enchanty" Tuner + 1 or more non-Tuner monsters
When you successfully Synchro Summon this card, you may return the Synchro Material monsters used to Synchro Summon this card to the owner's decks and gain Life Points equal to the combined ATK of the synchro material monsters. You may pay 800 life points to negate the activation of a spell, trap, and or monster effect. This effect may only be used up to twice per turn.

"Enchanty Pherina - Illusion Goddess" - Remove this face-up card from play. While this card is removed from play by this effect, Fairy-type monsters you control cannot be destroyed as a result of battle or by the effect of Trap card or monster effect. This card is returned to your side of the field in face-up DEF position on your 2nd Standby Phase after this effect's activation. When this face-up card you control is returned to your Deck by the effect of a card, remove up to 3 cards on the field from play.

"Enchanty Umany - Parshath's Archer" - This card cannot be Normal Summoned unless you control atleast 1 face-up "Enchanty" Monster. During your Main Phase, you may return 1 "Enchanty" monster to your deck and select another face-up "Enchanty" monster you control. During this turn, it's ATK is halved and it may attack directly. If this card is returned to your Deck, you may send 1 card in your hand to the graveyard and add 1 card from your Deck to your hand.

"Excenneon - Skyhigh Ruler" - Synchro monster + 1 or more non-Tuner
While atleast 2 "Enchanty" Synchro Monsters exists in your graveyard, this card cannot be targeted by the effects of Spell or Trap cards. While you control this face-up card, all other effect monsters' effects are negated. After your 3rd standby phase, return this card to your Extra Deck and special summon 1 "Enchanty" Synchro monster from your Graveyard.

"Immortal Blessings" - Return up to 2 "Enchanty" monsters from your hand to your Deck. Place 1 "Sprite Counter" on this card for each card returned to your Deck by this effect. Whenever monsters are returned to your Deck by a card effect, place a number of Sprite Counters on this card equal to the number of returned cards. Up to twice per turn, you may remove 2 Sprite Counters from this card to return 1 card on the field to the bottom of the owner's Deck.

"Kaiyoton - The Mystic Dragon" - This card can only be Special Summoned by the effect of "Enchanty Drioux - Dragon Summoner". This card is unaffected by the effects of spell or trap cards. You may tribute this card to return each card on the field to the owner's decks. Then Special Summon 1 Level 4 or lower "Enchanty" monster from your hand or Graveyard. The selected monster gains 400 ATK for each card returned to your deck by this card's effect.

K feel free to rate and Comment :3 !!!
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Star Duelist
Star Duelist

Male Number of posts : 1624
Age : 109
5Ds WC 2011 FC : 0474-9581-2060
Date Joined : 2009-01-19

PostSubject: Re: Veil returns.... with a Revamp ;3   Wed May 12, 2010 11:16 am

Not bad Veil. I did find some mistakes and typos here and there like the Dragon card. They seem kunda like the next Lightsworns in my opinion especially the synchro that can negate stuff up to 2 turns.
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